![]() If my forges backup with ore, i'll dash to the mining patch and eff the beacons.Įff is your default goto where it just doesnt need to be faster and/or wont take prod. I've used these around rocket ports that are bottlenecked on production of their components (which will be speeded), a few eff3 beacons takes the sting out of the crazy draw they produce with their prod3s.Īlso anytime my blue circuits bottleneck on red/green circuits i'll swap speed beacon for eff and one of the blue circuit assembler's own speeds for prod. The limit is almost never relevant, if you hit a factory with a high eff module then it's presumably boosted by other modules to the point where you are not bringing it to -80% energy no matter what Only 8 hours in and we are already maybe nearly close to stop hand farming in another hour or twoġ0.5 hours and we finally made it to a point where it kinda feels like Factorio.Eff2 and Eff3 are actually worth using in a beacon, but theres generally very few situations where you dont want speed in said beacon. I joined your chat in twitch, maybe we can talk there for a few minutes before it is supposed to start? I figured that as the Fabrikmeister, I'd just give out orders over the stream but I see now how it might be annoying to hear your own game audio plus my game audio at the same time. If we want to use Discord, then we better set it up quick. I had been assuming we'd use the in-game chat. I don't think it's easy to pipe in Discord. I only realized like a minute ago that that was probably what we should have done, but I've already configured OBS to capture just my mic and the game audio. ![]() Shadow0 fucked around with this message at 14:54 on Oct 22, 2022ĭo we communicate via Discord or something? There are 10 types of people: those who get this. In 0.15 its an option below the minimap in the map. This makes solar the only answer, and would stop pollution from electric furnaces, chem plants, oil refineries, and pumpjacks. Then in game you can toggle detailed info with Alt key. The energy requirement to do this would be equivalent to running an ideal ratio of 12-10 boilers-steam engines, and it would take up the same amount of pollution as well. (USER WAS PUT ON PROBATION FOR THIS POST) stinkybojan wrote: In options menu open Graphics and make sure that third option is turned on 'Show pollution on minimap when detailed info is on'. ![]() Let me know in this thread if you'd like to join in! I want to use this thread to coordinate with goons who want to convert aliens into science and rockets. It might be a multiple day event, depending on if we can somehow pull it all off in one go or if we need a few sessions. The stream starts 2022/22/Oct at 18:00 CEST! I think 2022/22/Oct seems like a good day around 18:00 or 19:00 CEST, but we will need to discuss and coordinate with the people joining in. I will stream it on my Twitch and/or YouTube and then upload the stream with an edited and unedited version sometime after that. I saw this mod and really wanted to try it for myself with some friends. This modded version replaces the traditional ore patches where you place miners with biter nests that spawn biters that drop resources when they die. All while the natives (Or are they also aliens? Are the trees native?!) drink up your delicious pollution and convert it into a menace. Let's play Factorio: Biters for Resourcesīiters for resources is a mod for Factorio, which can be found here:įactorio is an ecology simulator where you construct elaborate noodles of belts to ferry resources around into machines to make research bottles to learn how to make a rocket, and then build said rocket. If to live in this style is to be eccentric, it must be confessed that there is something good in eccentricity.
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